All testing was done on the same PC, which included an Intel Core i7-965 at stock speeds (3.20GHz), 12GB of DDR3-1333 and an NVIDIA GeForce GTX 285 1GB. I also added in a DirectX 10 run for the heck of it, but that again is a Windows-only feature. Windows battle, the Windows version should also utilize the OpenGL mode.įor fun, I decided to give Heaven 2.0 a quick test in both Linux and Windows to see how things fared. As a result, no tessellation will be seen, and in order for benchmarks to remain fair in a Linux vs. The unfortunate thing for the Linux version, though, is that thanks to the lack of DirectX 11 support (and DirectX support in general), the test can only be run in OpenGL mode. The screenshots were resized to 1920×1200 for the sake of bandwidth. Proof can be seen below, with screenshots we took in-house under Linux using a resolution of 2560×1600, high detail settings and 16xAF. Oh, and then there’s something that caught my eye right away… Linux support.Īnd not surprisingly, the benchmark under Linux looks near-identical to the Windows version. You can find out later this week on our site if that’s indeed the case.Īlthough “Heaven” isn’t exactly lacking where DirectX 11’s tessellation feature is concerned, Unigine has just followed-up with version 2.0, which brings along added content, an improved engine, and “moderate” and “extreme” tessellation modes (meant to be even more hardcore on the GPU, and for the most part, unrealistic in current games). NVIDIA has been making heavier use of the demo since this past January, though, since it claims that its GeForce GTX 480 soars through the demo smoother than ATI’s Radeon HD 5870. Since its launch, both AMD and NVIDIA have been making heavy use of the benchmark in its marketing as a way to stress the importance of tessellation and DirectX 11 in general. Like Futuremark, Unigine builds its benchmarks with the mindset that what’s exhibited will be seen in real games in the years ahead, assuring that it will remain a relevant benchmark for a little while. Called “Heaven”, the benchmark was the first on the market that both utilized DirectX 11 abilities and wasn’t based around an actual game. Last November, game engine developer Unigine gave all Radeon HD 5000 users a fun tool to push their cards to the limit.
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